Contract Laundering

Contract Laundering

Type:Trap Card

1 rulings

Effect

Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.

Effect #0

This effect does not target.

This effect cannot be activated during the Damage Step.

The effect of destroying "Contract" cards in your Spell & Trap Zone and the effect of drawing cards equal to the number destroyed are treated as occurring simultaneously. (The effect "then, gain 1000 LP for each card you drew" is not treated as occurring simultaneously; therefore, the entire effect is treated as finishing after the LP recovery.)

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