Gem-Knight Master Diamond

Gem-Knight Master Diamond

Archetype:Gem-

Type:Fusion Effect Monster

3 rulings

Effect

3 "Gem-Knight" monsters Must first be Fusion Summoned. Gains 100 ATK for each "Gem-" monster in your GY. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your GY; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects.

Card condition

【Regarding "Must be Fusion Summoned (from your Extra Deck)"】

This is not treated as an effect.

As a general rule, the only way to Special Summon this card from the Extra Deck is by Fusion Summon.

If an effect "ignores the summoning conditions," you can ignore this text and Special Summon this card from the Extra Deck.

If this card was properly Special Summoned and then sent to the Graveyard or banished face-up, it can be Special Summoned by the effect of another card.

This translation may contain issues.
First Effect

【Regarding the ① effect】

This is a Continuous Effect that is applied in the Monster Zone.

This translation may contain issues.
Second Effect

【Regarding the ② effect】

This is an Ignition Effect that can be activated in the Monster Zone.

If this card is no longer face-up in the Monster Zone, the effect "this card gains the original name and effects of the banished monster until the End Phase" stops applying.

This translation may contain issues.