Gem-Knight Seraphinite

Gem-Knight Seraphinite

Archetype:Gem-

Type:Fusion Effect Monster

2 rulings

Effect

1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card condition

【Regarding "Must be Fusion Summoned (from your Extra Deck)"】

This is not treated as an effect.

As a general rule, the only way to Special Summon this card from the Extra Deck is by Fusion Summon.

If an effect "ignores the Summoning conditions," you can ignore this text and Special Summon this card from the Extra Deck.

If this card was Special Summoned properly and then sent to the Graveyard or banished face-up, you can Special Summon this card with the effect of another card.

This translation may contain issues.
First Effect

【Regarding the ① effect】

This is a Continuous Effect that is applied in the Monster Zone.

If you are able to perform both a normal Normal Summon and a Normal Summon via this effect, you may perform either one first.

A chain block is not created when performing a Normal Summon via this effect.

When performing a Normal Summon via this effect, you must inform your opponent that you are performing a Normal Summon due to this effect.

Even if multiple effects that allow an additional Normal Summon are applied, you can only apply one of those effects during that turn. Once one has been applied, you cannot apply other effects that allow an additional Normal Summon during that turn.

When performing a Normal Summon via this effect, you may either Summon the monster in face-up Attack Position or Set it in face-down Defense Position. Additionally, you may perform an Advance Summon.

This translation may contain issues.