Lightsworn Sanctuary

Lightsworn Sanctuary

Archetype:Lightsworn

Type:Continuous Spell

3 rulings

Effect

Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.

First Effect

The effect "(1): Once per turn, you can send 1 "Lightsworn" monster from your hand to the GY, then target 1 "Lightsworn" monster in your GY, except that monster; add that target to your hand" is an effect that creates a Chain Link. (This effect targets 1 "Lightsworn" monster in your GY. When activating this effect, you send 1 "Lightsworn" monster from your hand to the GY as a cost.)

The effect "add that target to your hand" is an effect that can only be activated during your Main Phase. You cannot activate the effect in the same Chain Link as the activation of the card.

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Second Effect

The effect "②: As long as this card is in the Spell & Trap Zone, each time a card(s) is sent from your Deck to the GY, place 1 Shine Counter on this card" is an effect that does not start a Chain Link. (This effect is applied automatically each time a card(s) is sent from your Deck to the GY. It is also applied during the Damage Step.)

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Third Effect

The effect "③: If a 'Lightsworn' card(s) you control would be destroyed by an effect, you can remove 2 Shine Counters from your field for each of those 'Lightsworn' cards instead" is an effect that does not start a Chain Link. (This is an effect that can be applied optionally when a face-up "Lightsworn" card you control would be destroyed by an effect. It can also be applied during the Damage Step.)

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