Sonic Boom

Sonic Boom

Type:Trap Card

1 rulings

Effect

During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card.

Effect #0

This effect targets 1 face-up "Mecha Phantom Beast" monster you control.

This effect can be activated during the Damage Step, but cannot be activated during damage calculation.

"Supersonic Wave" cannot be activated during Main Phase 2 or the End Phase.

This translation may contain issues.